ZED is the story of an artist suffering from dementia — desperately trying to reconnect fragmented memories and you have to piece them together in VR. The post Hands-On: Zed Is An Atmospheric Puzzler About Repairing A Fractured Mind appeared first on UploadVR.

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The company behind genre-defining atmospheric puzzle adventure games Myst and Riven, as well as the VR-optional spiritual successor Obduction, have until Friday to clear their Kickstarter goal. Spokane-based Cyan Worlds, Inc. launched its Kickstarter crowdfunding project last month for Firmament — a new VR puzzler that also works on traditional PC screens. The project so far raised support from more than 12,000 people and, as of this writing, those backers promised more than $975,000 to the cause. That’s still quite a bit less than the all-or-nothing funding goal of $1,285,000. Firmament ends its fundraising on Kickstarter Friday, April 26 at 3 pm Pacific time. $30 is the minimum pledge to receive a digital version of the game. More than 4,000 people are backing at that level while another 4,000+ people are opting for exclusive content promised with a $49 pledge. Thousands more are supporting above those levels with $120 or $250 pledges promising physical collectibles and a “proof-of-concept” build of the game. Firmament is slated to arrive in July of next year, though we should note crowdfunding projects often miss delivery targets. We reviewed Obduction highly [8/10] when it debuted in 2016 before the Oculus Rift supported Touch controllers. Though hand control support was added later, Obduction also suffered from some cumbersome controls and performance issues. We first tried an early prototype of Firmament last year and the game was built from the start with VR support in mind although it’s fully playable outside of VR too. A lot is on the line with Firmament. Cyan explains that if this project isn’t funded then the company may run “out of money” in the page’s FAQ section: Blah, blah, blah… here’s the bottom line. Cyan spent the majority of the Myst 25th funds to fulfill the obligations – happy to do it. The leftover funding continued to fuel Cyan, allowing us to optimize Obduction, design Firmament, create a video and proof-of-concept for Firmament, and basically stay in business for a number of months. No private island, no Tesla, no huge bonuses, no shopping sprees – but we get to keep working! So that’s why we are turning back to Kickstarter. We either need to fund Firmament or run ourselves out of money, because (as much as we’d love to) we just don’t have those proverbial buckets of cash. The company added PSVR support as a stretch goal earlier this month if the project clears $1.4 million in funding. Separate from Firmament, Cyan is also publishing VR adventure ZED from developer Eagre Games. Here’s the link again to the Kickstarter page for Firmament. Tagged with: cyan worlds, Firmament .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Myst Creator’s Firmament Needs Final Push To Clear Kickstarter Goal appeared first on UploadVR.

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The Jack Daniel's AR Experience app turns the classic black-and-white front label of any Jack Daniel’s Tennessee Whiskey bottle into a matching pop-up book. The post Jack Daniel’s AR App Turns Whiskey Bottles Into Little 3D Dioramas appeared first on UploadVR.

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The SeeingVR tools include all sorts of individual effects, ranging from brightness and contrast to traditional magnification and VR bifocal features. The post SeeingVR Is Making ‘VR Bifocals’ To Help Low-Vision Users appeared first on UploadVR.

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Next-generation video compression software using the new MPEG-OMAF standard for VR specification enables 360-degree videos to stream over 5G networks. The post Next-Generation Video Compression Enables 360 VR Streams Over 5G Networks appeared first on UploadVR.

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When Sony confirmed the existence of the PS5 this week they also confirmed ongoing support for PSVR which paints a bright future for the budding technology. The post Sony Promising PS5 Support For PSVR Gives VR A Clear Future appeared first on UploadVR.

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VRTK is a VR framework designed to allow developers to add interactivity to their apps & games without as much coding and v4 makes it even better. The post VRTK v4 Beta Makes The Best Unity VR Framework Even Better appeared first on UploadVR.

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Ghost Giant may be bright and colorful with animal characters, but it is definitely not a children's game as it handles heavy topics like depression. The post Ghost Giant: How This Seemingly Cute VR Story Makes Depression Relatable appeared first on UploadVR.

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Gadgeteer is a physics-based VR puzzle game where you build chain reaction machines to solve fun, intricate puzzles using gadgets. The post Gadgeteer Is Building Toward The Ultimate Rube Goldberg Machine VR Game appeared first on UploadVR.

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[This article was originally published on 4/9/19.] Thanks to some slip-ups, we already know a little more about Valve Index than we should. We know, for example, that it’s shipping in June with pre-orders going live in May. We also know there are integrated headphones, DisplayPort 1.2 and USB 3.0 connections, and that it ships with the Valve Index controllers. But there’s still a heck of a lot more to learn about the Index. With so much in the shadows, we’ve come up with a wishlist for the kit. Upgraded Specifications Any new VR headset on the market is always going to be poured over specs-wise. But Index’s mysterious spec sheet is of particular interest. It will signal whether this is the next big leap for VR headsets or if it’s perhaps more of an incremental update like the new Oculus Rift S. With that headset potentially expanding the market, we’re hoping Valve is instead prepping to push the boundaries of high-end VR. We’ve heard from sources that Index has an upgraded field of view and a resolution similar to that of the HTC Vive Pro. We’ll be eager to see the final stats set in stone, though. Only then will we know what the next few years of PC VR looks like. Better VR Controls One of the decidedly less mysterious aspects of Index is its controllers. They were popping up online long before we got word of Index itself under the Knuckles codename. They feature new finger-tracking sensors that may bring your hands into VR with a greater degree of accuracy. They also use a strap fastened around your hand that allows you to let go of the controllers when you’re not holding anything. These are pretty promising new features. The question is, do Valve’s long-awaited controllers raise the bar above current VR input devices, and by how much? That’s a question we won’t be able to answer until we’ve finally got our own hands on a pair. Still, we’re hoping for a noticeable step forward, however small. The Index Controllers could be more evolution over revolution, but that would be fine with us. VR Gaming That Makes A Statement Yes, yes, we all know what we really want; an HEV suit, a crowbar and an army of headcrabs to whack. But simply sticking the Half-Life name over a VR shooter and throwing it out to the masses isn’t enough. What we want to see from Valve’s Index games is a fundamental grasp of the language of VR and a clear vision of where it’s going in the future. VR development has come a long way, but it’s still a wild west in desperate need of a development touchstone. Half-Life changed the gaming industry for good. Half-Life VR can’t just retrace its steps; it needs to forge a new path. What that is and what it looks like? I have no idea, but I’m not Valve. No pressure, then. A Fair Price This might be the biggest ask of all, especially if we had our way with the rest of the headset. [...] The post Valve Index: Five Things We Want From Steam’s New VR Headset appeared first on UploadVR.

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Which has the better ring to it, “Hey, Oculus?” or “Okay, Oculus”? I’m asking because Facebook’s VR headsets could soon have an AI voice assistant of their own. CNBC first reported that the social networking giant was building a new voice assistant to work across multiple platforms. A Facebook spokesperson since confirmed the news to us with the following statement: “We are working to develop voice and AI assistant technologies that may work across our family of AR/VR products including Portal, Oculus and future products.” Oculus is handling a lot of Facebook’s VR and AR efforts but the Portal group is working in these areas too alongside new camera tech. Theoretically, such an assistant could give VR users hands-free control of the Oculus platform. Every existing and upcoming Oculus headset (Rift, Go, Quest and Rift S) features a built-in microphone. You could use that to, say, summon Oculus Dash without pressing the menu button, or maybe open virtual windows into your desktop at a moment’s notice. As spotted by The Verge, the team is being led by Ira Synder, who holds the rather obvious title of Director, AR/VR and Facebook Assistant at Facebook on his LinkedIn page. Facebook Assistant could either be the final name for the AI, or it could simply be an internal name. We’ll be interested to see whether Facebook takes a more futuristic step with this AI, too. Siri and the Google Assistant are designed to sound like humans, but we can’t see them. Could Facebook’s offering revolve around seeing the assistant as well as hearing them? Whatever Facebook’s plans are there’s a decent chance we’ll find out more at its annual developer conference, F8. That’s set to kick off in, oh, just under two weeks from now. Tagged with: AI Assistant, facebook .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Facebook Is Developing An AI Assistant For Oculus Headsets appeared first on UploadVR.

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Those lucky enough to have their hands on Valve’s upcoming VR controllers are reporting noticeably better finger tracking thanks to a new firmware update released yesterday. The changelog reads: Finger tracking: This update adds logic for detecting and adapting to a wider range of hand sizes and finger placements based on finger activity over time. Some developers with prototypes of the controllers had previously reported issues with the finger tracking. Based on the changelog, this seems to be related to the difficulty in supporting the wide range of human hand sizes. This video from YouTuber Bradley Lynch shows the combined hardware and software improvements from November to today: The Index Controllers were codenamed “Knuckles” during development. The main selling feature is the ability to fully let go of the controller, which allows for more natural grabbing and throwing of virtual objects. An early protoype was first shown back in 2016. Over the past three years Valve has continously improved the prototypes. Back in June, the company reduced the touchpad to a small strip and addded a thumbstick for better gaming. The concept of finger tracking through capacitive sensors was first shipped in the Oculus Touch controllers in late 2016. But whereas Touch only tracks the thumb and index finger, Valve’s controllers track the other three fingers too. This allows for a much wider range of gestures and should increase the feeling of hand presence. Valve is launching its own PC VR headset alongside these controllers. But since the controllers use the SteamVR “Lighthouse” tracking system, they will also natively work with the existing HTC Vive and Vive Pro. That means if you own one of those headsets, you can preorder these controllers in May. Valve says they’ll ship in June. Tagged with: valve, valve index, vr controllers .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Latest Valve Index Controller Firmware Brings Noticeably Improved Finger Tracking appeared first on UploadVR.

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Thought you were excited about The Legend of Zelda: Breath of the Wild in VR? Us too, but probably not as much as Jeramey Polcyn. He’ll be playing it like this: In less than a week since the launch of the Nintendo Labo VR Kit, Polcyn has created an awesome mod for the device. It’s a seriously impressive piece of work, installing a much-needed head strap (the original Labo did doesn’t come with one), a comfy face cushion and, to top it all off, a custom Zelda design. It’s worthy of the Triforce itself. Polcyn walks you through his work in the video above and provided us with these other images. In his version, he’s added buckles to connect the head strap, held in place with duct tape. As for the buckles, Polcyn advises looking out for this type of fit. “I would recommend the top piece to make side straps instead of buckles on bottom makes it more adjustable for different size heads I had this on my original prototype,” Polcyn says. His design arrives just in time for the official VR support for Breath of the Wild. Nintendo will patch VR support into the original game for free on April 26th. You’ll be able to play the entire thing from start to finish in VR, though cutscenes will be removed. Nintendo says it’s best for taking some time out to appreciate the game’s prettier sights. I’m still kind of tempted to play through Master Mode using the thing, though. Tagged with: Headset mod, Nintendo Labo VR Kit, The Legend of Zelda: Breath of the Wild VR .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post This Awesome Labo VR Zelda Mod Comes Complete With Head Strap appeared first on UploadVR.

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Not long after the release of Angry Birds VR on several platforms, developer Resolution Games is back. It’s fair to say its latest project, Acron, is a fair bit different to its previous work. Acron is a multiplayer VR game in which players face off against others outside of the headset. The VR player embodies an enormous ancient tree that protects Golden Acrons (no I’m not spelling it wrong) known as the ‘seeds of life’. Meanwhile, other players on iOS and Android devices form a team of squirrels that, you guessed it, want the Acrons for themselves. They may have numbers on their side but the VR player is much larger. We don’t have any gameplay footage yet but the image above gives you a pretty good idea of the game’s tone. “We feel the future of VR will be social and are focused on integrating multiplayer components in every game we create,” Resolution CEO Tommy Palm told us over email. “When it comes to cross-platform games we see an opportunity for VR enthusiasts to share the VR experience while exposing more people to the magic of VR. ACRON in particular is intended to be a party game where players can jump in and out, pass around the VR headset, change roles, challenge each other and have a ton of fun. Imagine having a dozen guests over with many of them participating in the play with others likely having just as much fun spectating. It’s about as inclusive of a VR experience as you can get.” It’s the eighth project from Stockholm-based Resolution, which got its start with casual mobile VR titles like Solitaire Jester and Bait!. Last year the studio also released a version of Angry Birds for the Magic Leap One AR headset. Resolution says the game will launch across “several major VR platforms” as well as iOS and Android. No specifics were provided but Angry Birds VR came to pretty much every headset under the sun and will soon arrive on Oculus’ new Quest standalone headset too. Back in February, the studio told us that it was working on “a few” projects for Quest, so it’s possible this is one of them. Look for Acron to launch later this summer. For more information about the game you can check out an official website. Tagged with: Acron, multiplayer vr, resolution games .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Acron Is A New Multiplayer VR Game From The Makers Of Angry Birds VR appeared first on UploadVR.

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A few months back CreativeXR launched its second year of funding opportunities for UK studios. The initiative, put together by Digital Catapult and Arts Council England, was looking for teams working on experiential VR and AR projects. This week, the programme revealed the 2019 recipients. CreativeXR gave 20 studios a grant of £20,000. They span the breadth of the UK and feature a few names you might have seen before. Familiar faces include No Ghost, the animation studio behind the Madrid Noir series. 59 Productions, the maker of UploadVR award-winner, Nothing To Be Written, is also included. We’ve got the full list of studios below. “These projects demonstrate the potential of immersive content to produce new forms of creativity and cultural experience when artistic vision is combined with technology,” Francis Runacres, Executive Director of Enterprise and Innovation, Arts Council England said in a prepared statement. “We’re very pleased to have all the teams on board, and look forward to seeing their projects develop.” Alongside the grant, CreativeXR will also provide access to mentorship, including support from a new partner, RYOT Studio, as well as others like the BBC, Unity and Royal Opera House. Back in February, we took a trip to see some of the successful recipients of last year’s programme. We were treated to some amazing VR experiences like Commons Grounds, a short documentary detailing the decline of London’s Aylesbury Estate. With any luck, this year’s winners will produce something as equally as compelling. Full List Of Winners COSMOS Immersive by Abandon Normal Devices, Manchester Dazzle Ball R&D by Gibson Martelli, London Invisible Light by 59 Productions, London Therese & Peta: A Tale of Two-Spirits by Queer Media CIC, Lancashire Rory Mullarkey’s Flood by Megaverse, London Bedlam by Mat Collishaw, London A Split Second by Also Known As, London Goliath by Anagram, Bristol/London Europe After the Rain by Imitating the Dog, Leeds The Time Machine by The Old Market, East Sussex Breathe by Darkfield, London UnDust by Satore Studio, London Basic Tension by Jamila Johnson-Small Dance, London What is Normal? By Call & Response, London Present by Fight in the Dog, London Zia Dance Duet by BespokeVR Ltd, Middlesex Through the wardrobe by Colour My Reality, Bristol Madrid Noir: The Office by No Ghost, London basilisk by Studio Leg, Manchester Game Over by Blackwatch Entertainment in association with Circa69, London Tagged with: CreativeXR .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post CreativeXR Funds 20 UK Studios Working On New VR/AR Projects appeared first on UploadVR.

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