Sony’s China Hero initiative holds promise. It’s a PlayStation-run incubator designed to nurture talent from an emerging market that often puts style ahead of substance. Chinese-developed games like Reboant offer some of VR’s most striking visuals, but last mere minutes. Others like Seeking Dawn promise hours of gameplay that are padded out with laborious crafting and survival mechanics. Under Sony’s wing, though, Beijing-based Vivagames shows reassuring progress with Immortal Legacy: The Jade Cipher. There’s a much-needed sense of structure to this relatively simple first-person shooter. Vivagames’ shiny screenshots aren’t masking a simple wave shooter or on-rails campaign but instead a full, linear adventure that’ll take you around five hours to blast through. Immortal Legacy is never terribly inventive or even particularly memorable, but it is at least an earnest shot at delivering the type of experience many PSVR owners desperately want more of. Potential shines throughout, though it’s largely just out of reach. The nonsensical plot offers a glimmer of promise with detailed, if embarrassingly under-dressed, companions and some interesting interactions. An early encounter with a cigar-chomping thug is particularly squeamish, suggesting Viva might find great use for VR here. Minutes later you meet a fairly intimidating villain that makes an effectively deadly entrance. Inexplicably, though, the game’s cast completely disappears about 20 minutes in and doesn’t show up again until the final cutscene. It seems clear that some of Immortal Legacy’s grander ambitions were cut from the game without their setups being taken out too. It’s in need of a narrative tidy up; these plot beats are made far too early and openly to have been considered teasers for a sequel. Immortal Legacy deals better with more familiar traits, though. The campaign has a welcome touch of progression, from shootouts over rocky mountain tops to creepy treks through dark caverns. It’s one part action adventure, one part survival horror (and, right at the end, one part painfully dull sci-fi shooter). As a standard FPS it’s serviceable, if formulaic, with tidy action sequences quickly mopped up with some well-placed headshots. What’s lacking, though, is the thrill of a gunfight. Immortal Legacy’s uncharted island (which owes a debt to a certain series of the same name) is packed with mercenaries and monsters to riddle with bullets, but they’re all devoid of real threat and tension. It’s pretty easygoing, failing to deliver any sense of urgency when your life is on the line. It hampers the horror element somewhat (which is either a pro or a con depending on your outlook), though the game does feel better suited to the slower-paced scares than the Hollywood set pieces. Sheepishly stepping through a cave armed with a flashlight in one hand and a pistol on its last few bullets in the other is wonderfully immersive. It’s just a shame the game never gets experimental with its foundations. Human and monster enemies never mix, for example, and some persistent enemies simply disappear if you put enough distance between them. Immortal Legacy often feels more like a template than a game, just [...] The post Immortal Legacy: The Jade Cipher Review – A Decent Step Forward For The Chinese VR Scene appeared first on UploadVR.

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Update: After reaching out to an Oculus representative we were able to confirm that Ballista is also coming to Rift with cross-buy support. Original: Remember High Voltage Software? We haven’t seen them in a spell but they were behind enjoyable Oculus Rift exclusives like Dragon Front and Damaged Core. The team’s making its long-awaited return for the upcoming Oculus Quest headset, though. The team today announced Ballista as part of Oculus’ Quest countdown series. In the game, you have to protect a kingdom from the forces of evil. In your quest for victory (get it?) you’ll use a Magic Mirror, sling and, uh, a unicorn horn. We only have a featured image to go on right now, which promises a pretty cutesy presentation. Given High Voltage’s pedigree (we once called Damaged Core the king of VR shooters), we’re hoping for something special. “With Quest, we’re able to better provide a full range of motion to let people move around their entire play area and impact gameplay,” High Voltage Producer Keith Hladik said of the game’s reveal. “Whether it’s defending your creatures from attack or walking around to analyze a castle, the game provides an immersive experience.” No word yet on if Ballista is going to be a launch title for Quest. We’ve reached out to Oculus to confirm is the game is also coming to Rift and, if so, if it’ll support cross-buy too. We’re yet to see an Oculus Studios game that’s coming to Quest only so we’re expecting that to be the case. Quest is due to launch this spring starting at $399. We’re hoping to find out more specific launch details in the coming weeks. Tagged with: Ballista .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Ballista Is Oculus Studios’ Latest Quest Title From High Voltage appeared first on UploadVR.

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If you’re a Poker fan we have good news for you- PokerStars VR is coming to the upcoming Oculus Quest $399 standalone VR headset. The non-VR PokerStars is the largest online real-money Poker platform in the world, with around two thirds market share. The company worked with developer Lucky VR to launch a virtual reality version of the platform. It was released in November on the Oculus Rift and SteamVR platforms. It’s free to play, but you buy chips with real money. Facebook shared this short clip of PokerStars VR running on Quest: The graphics look to be noticeably downgraded compared to PC, particularly the lighting. That’s because Quest uses a mobile processor, making it significantly less powerful than a gaming PC. The actual gameplay however is identical, and Quest players play alongside PC VR players. Poker is a natural fit for virtual reality due to the social nature of the game. While VR headsets don’t track expressions yet, being able to see head and hand movements and hearing opponents with positional audio is a big step up from playing on a monitor. The game uses the Oculus Avatars system to achieve this. PokerStars VR offers five different environments, from China in the year 2050 to a yacht to a wild west saloon. You can order drinks, throw food, smoke a cigar, or interact with other similar novelty items. On both Oculus Store and Steam the game is highly reviewed, so it seems Lucky VR know what they’re doing. The developer claims that Quest opens up “new level of accessibility” for the game- “Being able to set up independently means players have more freedom to play how they want and whenever they want.” Tagged with: Oculus Quest, poker, pokerstars vr, vr poker .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post PokerStars VR Is Coming To Oculus Quest appeared first on UploadVR.

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We’ve had quite a nice break from all the shooty shooty bang bang, haven’t we? Lots of the best VR games of 2019 (so far) have been about things other than pulling the trigger. It’s been pleasant, but Space Ops VR promises to bring us back into the fray. This new shooter from Devcube Studio and VR publisher Fibrum is launching on PC VR headsets next month. It’s a multiplayer title set in 2301. Earth has begun to mine other planets for resources and formed a team of elite warriors to take on the galaxy’s biggest threats. That means a whole lot of alien-shooting. The brief teaser trailer below doesn’t tell us much but we do have a few GIFs on the game’s Steam listing. Crucially, Space Ops’ missions can be played either in solo or co-op modes. You’ll even be able to compete for the best scores on leaderboards if that’s your thing. PvP modes will also feature 1v1 duels or 2v2 team battles. It’s not Devcube’s first VR project; the studio made and published another VR shooter named Farhome last year. That’s still in Early Access and it’s not clear as to if it will ever leave it. Maybe not the most original VR game, then, but Space Ops does look like it could offer some simple shooting thrills. Space Ops will launch with support for Oculus Rift, HTC Vive and Windows VR headsets on May 23 2019. There’s no word on a possible PSVR version just yet. We’ll keep you up to date with its progress going forward. Tagged with: Space Ops VR .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Space Ops Is A Sci-Fi Multiplayer Shooter Launching Next Month appeared first on UploadVR.

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Arizona Sunshine developer Vertigo Games is teasing on Twitter “breaking news” for the franchise tomorrow. Arizona Sunshine is a zombie survival shooter with a voice acted singleplayer campaign and co-op horde mode. We gave it 8.5/10 in our review when it launched, calling it “the best overall zombie shooter we’ve seen yet in VR”. Even today in 2019 this assessment still holds true. It was first released back in 2016 for the Oculus Rift and HTC Vive PC VR systems on the same day as the Oculus Touch controllers. The game had a highly successful launch with $1.4 million in sales in the first month. In June 2017 the company launched it on PlayStation VR, even supporting the PSVR Aim Controller. Multiple new horde maps have been added for free. In 2018, the company released a paid DLC for the campaign called Dead Man. The DLC is a story based prequel to the original campaign. Vertigo Games has even taken the franchise beyond the home to VR arcades, with tailor made experiences such as the LB VR edition and Arizona Sunshine: Rampage. The company hasn’t given any hint as to what the news is about, but the phrase “the zombie apocalypse is spreading!” seems to hint at the game coming to a new platform. This could be support for the upcoming Oculus Quest room scale standalone headset, Valve’s Index PC VR headset, or a new VR arcade platform. We’ll keep a close eye on Vertigo Games tomorrow and keep you informed on whatever they’re announcing. Tagged with: arizona sunshine, VR games .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Vertigo Games Teases New Arizona Sunshine Reveal Tomorrow appeared first on UploadVR.

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One of VR’s most popular and best games is finally getting an arcade version. Superhot VR: Arcade Edition launched today for VR arcades across the globe. This isn’t a brand new Superhot game with new levels but instead a remixed version of the original classic. It features a new point-scoring mode, encouraging players to pull off their slickest, most stylish slow-motion action movies. Local leaderboards will let them solidify bragging rights, too. You’ll be able to play this version of the game in either five, 15 or 30-minute sessions. Check it out in the trailer below, although you probably already know what to expect. In a prepared statement, Alastair Hebson, Head of Special Projects at the Superhot team, said there was a “large appetite” for this version of the game. “It was an obvious decision for us to greenlight a project and hire a team solely focused on making it happen,” Hebson said. “It’s exciting for us to be in the [location based entertainment] space and part of this growing industry sector.” Indeed, many VR developers are looking to arcades as a means of further monetizing their games as VR’s modest install base continues to grow. Arcades take a lot of the cost out of VR, allowing people to try headsets out without buying one, let alone the PC it takes to power them. Superhot VR itself is already one of VR’s bigger success stories, though. In fact, with over 800,000 copies sold the game has surpassed even the original non-VR game it was based on. As for the home edition of the game, the developer says it’s looking at ways of integrating the arcade features later down the line. That sounds nice, but we’d really like to hear about something along the lines of a sequel. Until then we can still look forward to the Quest version. Tagged with: Superhot VR: Arcade Edition, VR arcades .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Introducing Superhot VR: Arcade Edition, Out Now At VR Arcades appeared first on UploadVR.

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We really liked Falcon Age, the VR debut from Outerloop Games, but it wasn’t without its issues. This week’s first update to the PSVR adventure addresses some of the bigger ones. A heck of a lot of tweaking has been done here, largely for the game’s control scheme. You can now switch hands for locomotion and bird-pointing, for example. Most importantly, though, a bug that stopped your bird from resting on your hand when using smooth locomotion has now been fixed. Auto-aim for your whip weapon has also been increased. Other combat refinements include a new stun animation for heavy sentry units and hit animations for alarm drones. You’ll also have more time to fight shock enemies on fairer ground, too. Finally for fixes Outerloop has ironed out some typos and a handful of bugs. But that’s not all. The developer also added in a bunch of new cosmetic items for your bird. Along with a new type of skateboard with new trick animations, you can now adorn your companion with a yo-yo, sunglasses, goggles, baseball cap and more. The full changelog and a short trailer can be found here. It’s great to see Falcon Age getting this support. We found a lot to love about the game, but its technical shortcomings held it back. “Falcon Age nurtures a soft spot inside of you, one big enough to overlook many of its technical shortcomings,” we wrote. “It’s a sentimental game, one that knows VR’s ability to build relationships is as compelling as and additive to any other feature. It never fully capitalizes on that connection in the way you might expect, but it’s a spark of companionship to be cherished all the same. That’s something the industry could use a little more of.” Tagged with: Falcon Age, updates .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post New Falcon Age Update Addresses Some Of The Game’s Biggest Issues appeared first on UploadVR.

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Microsoft Reseach, in partnership with Cornell University, developed a range of techniques to make virtual reality accessible to the visually impaired. VR is a heavily visual medium. Most VR apps and games assume the user has full visual ability. But just like in real life, some users in virtual environments are visually impaired. In the real world a range of measures are taken to accommodate such users, but in VR no effort has yet been made. The researchers came up with 14 specific tools to tackle this problem. They are delivered as engine plugins for Unity. Of these tools, 9 do not require specific developer effort. For the remaining 5, the developer of each app needs to undertake some effort to support them. It’s estimated that around 200 million people worldwide are visually impaired. If Microsoft plans to release these tools as engine plugins, it could make a huge difference in these user’s ability to use virtual reality. For VR to succeed as a medium it must accommodate everyone. Automatic Tools Magnification Lens: Mimicking the most common Windows OS visual accessibility tool, the magnification lens magnifies around half of the user’s field of view by 10x. Bifocal Lens: Much the same as bifocal glasses in the real world, this tool adds a smaller but persistent magnification near the bottom of the user’s vision. This allows for constant spatial awareness while still enabling reading at a distance. Brightness Lens: Some people have different brightness sensitivity, so this tool allows the user to adjust the brightness of the image all the way from 50% to 500% to make out details. Contrast Lens: Similar to the Brightness Lens, this tool lets the user modify the contrast so that low contrast details can be made out. It is an adjustable scale from 1 to 10. Edge Enhancement: A more sophisticated way to achieve the goal of the Contrast Lens, this tool detects visible edges based on depth and outlines them. Peripheral Remapping: This tool is for people without peripheral vision. It uses the same edge detection technique as Edge Enhancement but shows the edges as an overlay in the center of the user’s field of view, giving them spatial awareness. Text Augmentation: This tool automatically changes all text to white or black (whichever is most appropriate) and changes the font to Arial. The researchers claim Arial is proven to be more readable. The user can also change the text to bold or increase the size. Text to Speech: This tool gives the user a virtual laser pointer. Whichever text they point at will be read aloud using speech synthesis technology. Depth Measurement: For people with depth perception issues, this tool adds a ball to the end of the laser pointer, which lets them easily see the distance they are pointing to. Tools Requiring Developer Effort Object Recognition: Just like “alt text” on images on the 2D web, this tool reads aloud the description of virtual objects the user is pointing at (using speech synthesis). Highlight: Users with vision issues may struggle to find the relevant objects in a game scene. [...] The post A Closer Look At What Microsoft’s SeeingVR Offers The Visually Impaired appeared first on UploadVR.

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Baobab Studios revealed the trailer for its next VR project, Bonfire, starring Ali Wong. The 5th animated VR project from Baobab Studios builds interaction into a strong narrative that places you as Space Scout 817 “on a mission to discover a new home for the human race after it has made a mess of Earth. The stakes are high. Too bad your piloting skills lack… precision. In fact, you crash-land at night in a mysterious clearing of an unknown planet three-hundred light-years from Earth. Your only source of light is your makeshift bonfire. Beyond its glow everything falls to darkness. And what are those strange noises coming from the alien jungle?” Wong voices robot sidekick Debbie with “a signature wariness” as you encounter furry inhabitants of the alien planet. The project builds to the question “Will you follow your captain or your conscience?” Baobab is doing groundbreaking work in VR with animated projects formed around strong narratives that put a single person in VR at the center of the story. The approach makes Baobab’s stories accessible to a wide range of viewers while still leaving visitors to their virtual worlds with indelible memories. In the studio’s last project, Crow: The Legend, interactivity was layered onto the experience in subtle ways — you could wave your arms to change the seasons, for instance. Bonfire continues Baobab’s journey of exploration in immersive storytelling with this tale about trust and friendship. Bonfire is premiering at the Tribeca Film Festival and is expected to run around 15-20 minutes when it launches widely on “multiple Oculus devices.” The project is directed by Eric Darnell. Tagged with: Ali Wong, Baobab Studios, Bonfire .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Baobab Reveals Trailer For Bonfire Starring Ali Wong appeared first on UploadVR.

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I love E3. It’s a heck of a lot of work, incredibly stressful and relentlessly tiring, but nothing beats the big moments. You know the ones I’m talking about; the surprise reveals and unexpected trailers. They keep me coming back for more. It’s time VR got in on that action. VR has struggled to find a home at E3 in the past few years. Sony’s had some amazing reveals, but it’s skipping this year and PC VR developers haven’t really had anywhere to turn. There are plenty of amazing VR games that deserve just as much of a spotlight as many of today’s popular console titles and they’re just not getting it. We’re planning to change that. So we’re making the Upload E3 VR Showcase. The simplest way to explain it is like a Nintendo Direct or PlayStation State of Play show, but for VR. It’ll be a pre-recorded presentation with a BUNCH of new game reveals, trailers and more. We’re going to be jetting off around the globe to meet VR devs of all shapes and sizes, talk to them about their latest projects and reveal them to you. Expect faces old and new as well as some guest stars from the VR community and beyond. This is our chance to show the world what the future holds for VR. We want to produce something that will excite not just the Rift, Vive, PSVR, Quest and Windows VR owners of the world today but also those that haven’t yet bought a headset. We’ve been talking with developers about this since last year and, trust me, some of these reveals are going to be big. With a lot more work, your support (and a bit of luck), we might just pull this thing off. Be back here on June 10th, 9am PST/12pm EST/6pm CEST for an action-packed presentation of all things VR. You’re not going to want to miss this. Tagged with: The E3 VR Showcase, Upload, uploadvr .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post UploadVR Announces The First Ever E3 VR Showcase appeared first on UploadVR.

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A lot of Switch fans are going to get their first taste of Mario in VR this week. Super Mario Odyssey is getting an update that will add three new levels to Nintendo’s beloved platformer. These can be played with the company’s recently-launched Labo VR kit. But that’s not all that’s coming in the update. The official Twitter account for the game (translated from Japanese) confirms that the update will also add a ‘Theater Mode’. From what we can tell, this will allow you to watch the game’s cutscenes with the VR goggles, stretching the world out in 3D. Not a bad little bonus, that. [VRであそぶ] 4/26のアップデートでは、ムービーシーンを見ることができる「シアターモード」も追加されます!「VR ゴーグル」を使えば、オープニングなどの映像を奥行きのある立体的な映像で見ることができちゃいます。クッパのパンチにビックリ!? pic.twitter.com/HstnsGk8fF — スーパーマリオ オデッセイ (@mario_odysseyJP) April 11, 2019 The account also confirms that the three levels will add more hidden Cat Marios to find, which should be pretty fun using VR’s head-tracking. Oh, and you’ll also be able to play these new levels without the VR headset, but where’s the fun in that? These levels will revisit some of the worlds from the original game from a fresh angle. Think Astro Bot, but replace Sony’s new VR mascot with Nintendo’s iconic plumber. We can’t wait to see Nintendo’s interpretation of what VR brings to the genre. The update arrives on April 26th alongside a free update for another Switch classic, The Legend of Zelda: Breath of the Wild. That will add full VR support to the original game. Sadly it doesn’t look like Super Mario Odyssey will be getting the same treatment for now. Let’s hope more Switch games are due a VR upgrade, though. Tagged with: Super Mario Odyssey VR .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Super Mario Odyssey VR Includes 3D Movie Viewer, Hidden Items appeared first on UploadVR.

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Facebook’s latest VR headset, the Oculus Quest, is set to be quite different from the Oculus Rift. For starters, it’s an all-in-one device with no need for a PC. But Oculus is also approaching Quest with a stricter content curation policy than on Rift. It calls this a “quality-first approach” that has seen at least one developer have their VR game rejected from Quest’s submission process. Recent comments from VP of Content, Jason Rubin, shed light on this approach. In an interview with MCV, Rubin was asked if a more standardized platform may lead to more experimentation in VR games. “I think a lot of that experimentation will happen on Rift,” he replied. “Then we’ll take the best of the experimentation and bring it to Quest because we believe the Quest user wants to go to the store and say: ‘Everything here is good’.” Indeed, most of the games Oculus has revealed for Quest thus far are ports of some of VR’s most popular titles. Those include the likes of Superhot VR and Beat Saber. Rubin, meanwhile, says that Rift will still be home to initiatives like Early Access games. Rift Remains For VR Enthusiasts “Whereas on Rift, the users are just in love with VR and they want to try everything,” he reasoned. “And we find that people are more than willing to go into half-finished software. Early Access is not really a console mentality. It’s a PC mentality: ‘I know this thing’s busted but I’m buying it anyway.’” It’s true that PC VR is home to plenty of Early Access titles. But we still have questions on what Oculus’ stance on Quest curation means for some developers. Quest will be out later this spring at $399, with a new version of Rift named Rift S expected to arrive in the same timeframe for the same price. Do you agree with Rubin’s comments? Or are you hoping to see the more experimental side of VR reach Quest too? Let us know in the comments below. Tagged with: curation, jason rubin, oculus, Oculus Quest .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post Oculus’ Rubin: We Believe Quest Users Want To Say ‘Everything Here Is Good’ appeared first on UploadVR.

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Nothing’s quite as satisfying as swinging a sword in VR. But do you ever wonder where your mighty blade came from? What fires forged its sharp edges? In Fantasy Smith, you’ll find out. Fantasy Smith has quite a novel idea for a VR game. Instead of heading off into dungeons to slay monsters, you make the weapons that other adventurers will use to do just that. It’s a cutesy little VR game developed by a group of Taiwanese students collectively named Gunben3. If the trailer below doesn’t melt your heart then we can’t help you. This looks a little like Job Simulator with a fantasy twist. Customers enter your little workshop and ask you to make them different types of gear. You then use the tools at your disposal to craft them. That includes enchanting items with magic and, of course, hitting them with a big hammer. Once you’ve completed a day’s work you can go out and spend your hard-earned cash on new items. Oh, did I mention the fact that the adventurers are incredibly cute animals? Like a fedora-sporting dog or an armored bear? I can’t take this much cuteness. Environments look to be highly interactive. Customers react to different actions like ringing a bell in their ears or bopping them on the head with items, and enchanting items in certain ways gives them a life of their own. Fantasy Smith is available now on SteamVR with official support for the HTC Vive. It usually costs $12.99 but you can pick it up for the slightly lower price of $11.69 until April 29. Tagged with: crafting, Fantasy Smith .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore The post In Fantasy Smith, You Make The Weapons Other Adventurers Wield appeared first on UploadVR.

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We've got a bunch of great upcoming VR game releases to look forward to this month -- we'll update this as the month goes on. The post VR Game Releases For April 2019 appeared first on UploadVR.

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The recent release of the Nintendo Labo VR kit marks the second coming of Nintendo's VR efforts and apparenty it's been planned for some time. The post Nintendo: Labo VR On Switch Was ‘Planned Out From The Very Beginning’ appeared first on UploadVR.

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